Telegraph (2019)
Telegraph
Telegraph explores the ideas of visual convention, just by looking at the screen can you determine what you are suppose to do.
Do the game conventions that I as a designer consider to be true, match those of the player (you)?
With the exception of changing scenarios the game provides no feedback until the very end of the game.
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This is part of a series of games exploring communication between the game and the player. The other games in the series are:
https://dr-d-king.itch.io/sequence which looks at feedback without guidance.
https://dr-d-king.itch.io/lessons which looks at teaching systems and tutorialisation in games.
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 3.3 out of 5 stars (4 total ratings) |
Author | David King Made Some Games |
Made with | Unity |
Comments
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11/16 i dont get it
A small hint: think about game design. When you think of other games, which thing would you be more attracted to?
Finally got 16/16. Lots of trial and error. Had to test each one individually on separate runs.