A small hint: think about game design. When you think of other games, which thing would you be more attracted to?
Telegraph explores the ideas of visual convention, just by looking at the screen can you determine what you are suppose to do.
Do the game conventions that I as a designer consider to be true, match those of the player (you)?
With the exception of changing scenarios the game provides no feedback until the very end of the game.
This is part of a series of games exploring communication between the game and the player. The other games in the series are:
https://dr-d-king.itch.io/sequence which looks at feedback without guidance.
https://dr-d-king.itch.io/lessons which looks at teaching systems and tutorialisation in games.