Telegraph

Telegraph explores the ideas of visual convention, just by looking at the screen can you determine what you are suppose to do. 

Do the game conventions that I as a designer consider to be true, match those of the player (you)?

With the exception of changing scenarios the game provides no feedback until the very end of the game.

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This is part of a series of games exploring communication between the game and the player. The other games in the series are:

https://dr-d-king.itch.io/sequence which looks at feedback without guidance.

https://dr-d-king.itch.io/lessons which looks at teaching systems and tutorialisation in games. 

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Finally got 16/16.  Lots of trial and error.  Had to test each one individually on separate runs.