The Only Way To Win Is Not To Play (2020)
A minimalist game that explores a number of themes.
The nature of active participation:
- When are you playing and game and when are you not playing a game?
- Can you play a game you don't know about?
- Can you always choose to play or not?
Games within games:
- How does playing a game inside another game change the relative experience of that game?
- Is it possible to create a repeating fractal of game within a game, which contains the outer game?
- Are these one and the same game or different games?
Memetics:
- How important is word of mouth in creating a discussion around a game?
- How does being acted upon change the way you act on others?
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The font used is Josefin Sans.
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.3 out of 5 stars (7 total ratings) |
Author | David King Made Some Games |
Made with | Unity |
Comments
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this is The Game, like straight up that one from the 2000s. :<
Is that philosophy?
"Is it possible to create a repeating fractal of game within a game, which contains the outer game?"
Yes, Jason Rohrer made one called "Inside a Star-filled Sky". You should check out his games or his Wikipedia page if you haven't already. His games have an experimental vibe reminiscent of yours.
https://www.youtube.com/watch?v=pQaIAhHJvAw
Thanks, will take a look.
wait, no daily challenge?
Reminds me of "the game", which I guess has a similar meaning. Also, I just lost the game.
THE GAME is back, you lost.
The dark souls of art games?