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This is great!

Any tips on how you did the procedural generation for the tracks?

I tried my hand at procedural track generation and got things like these… not as fun as yours!

Honestly, I'm struggling to remember. I think it was something like start with a straight, then generate a series of random turns with different curves directions and lengths, then force the end of that to meet up with the beginning point again, by finding a reasonable route between the two. But the specific details of it are buried in some old folder somewhere. 

im in love with this game

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Its very fun. I could play it all day, experimenting with track names. My favorite result so far is aceg.

really nice idea, good sounds.Thanks for letting us play :-)

Great game - simple, sleek, fun and addictive. Nailed it!

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It’s cool that for subsequent laps you can see where you veered off, and you’ll know to brake more/earlier.

Simple and fun; thanks for sharing. There's an impromtu 'tournament' at the Buried Tresure (buried-treasure.org/) Discord! Seed: Btreasure

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Very nice! Love your work. I think this simple mechanic might have potential for becoming the base of an audio game, if you made some cues about the sharpness and distance of the curve ahead.

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That's a nice idea. I'll give that some thought, thanks