Honestly, I'm struggling to remember. I think it was something like start with a straight, then generate a series of random turns with different curves directions and lengths, then force the end of that to meet up with the beginning point again, by finding a reasonable route between the two. But the specific details of it are buried in some old folder somewhere.
Very nice! Love your work. I think this simple mechanic might have potential for becoming the base of an audio game, if you made some cues about the sharpness and distance of the curve ahead.
← Return to game
Comments
Log in with itch.io to leave a comment.
This is great!
Any tips on how you did the procedural generation for the tracks?
I tried my hand at procedural track generation and got things like these… not as fun as yours!
Honestly, I'm struggling to remember. I think it was something like start with a straight, then generate a series of random turns with different curves directions and lengths, then force the end of that to meet up with the beginning point again, by finding a reasonable route between the two. But the specific details of it are buried in some old folder somewhere.
im in love with this game![](https://img.itch.zone/aW1nLzgzOTg3NzAucG5n/original/LEhQNV.png)
Its very fun. I could play it all day, experimenting with track names. My favorite result so far is aceg.
really nice idea, good sounds.Thanks for letting us play :-)
Great game - simple, sleek, fun and addictive. Nailed it!
It’s cool that for subsequent laps you can see where you veered off, and you’ll know to brake more/earlier.
Simple and fun; thanks for sharing. There's an impromtu 'tournament' at the Buried Tresure (buried-treasure.org/) Discord! Seed: Btreasure
Very nice! Love your work. I think this simple mechanic might have potential for becoming the base of an audio game, if you made some cues about the sharpness and distance of the curve ahead.
That's a nice idea. I'll give that some thought, thanks