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(+1)

WHHAAAAT!!? I didn't know you could draw an island inside of another!

I know! A well known secret :)
I saw someone doit earlier in this thread. 

You can draw one big island with a lake inside it and a tiny island in the middle.

(+1)

I freaking love this game. 

<3
Simple & Fun !

but now, I can go to sleep !

Very lucky random shuffle! 

First try on the daily shuffle!!

(+7)

A fun variant is trying to score zero points without penalties. So no beaching boats on an island, leaving houses in the sea, etc. Not as easy as it sounds!

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I like this.

The only problem is you can't play boats because they always score at least 1 point in the sea. If it doesn't mess up the balance, a better rule for boats might be "1 pt for each square away ... minus 1 pt" like forests. Maybe with a bonus point for each square beyond say 5.

I love this variant more than the actual game!  Thank you for the suggestion, bundtcake!

In _two_ games now I've been given the exact same choice when offered two tiles.  Thus, instead of two choices, I've had no choice whatsoever.  This is kinda frustrating.  Is this something you want the game to do?  Couldn't you have the game compare the two tile choices before it presents them to the player, and if the choices are exactly the same, the game (randomly) regenerates one of the tiles (and compares again), repeating this until two unique tile-choices are determined?  Then _those two choices_ are offered the player?

(+1)

Thanks for the feedback. I modelled the game with the intention that it could be replicated as a physical tabletop game. The tiles are shuffled and dealt just as you would a deck of cards. Sometimes the shuffle will end up like this, with two identical tile options. I haven't personally found it an issue, but will keep it in consideration for future developments. Thanks again. 

It has that fun sorta Carcassonne feel, yeah.  I'd like to make a game somewhere in the region of this style too.  I love building a land as you play.  :D

I wanted to show my friends in the pub what I am doing in my free time. Unfortunately the page is not optimized for mobile view. I know that not all phones support WEBGL, but I think it is kind of easy to set up anyway.


These settings in the game page work fine for me.

If that is not enough, changing the UI canvas default viewport and scaling in Unity should do the trick.

(+1)

Will have a look, I feel there may be some knock on issues with usability within the game. The interface is designed with mouse in mind rather than touch screen.  Thanks for the info. 

(+1)

Are we creating islands for another game you are making?
If so, it's gonna be massive! Can't wait to play it ;)

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Now that's an idea!

(+2)

Best random shuffle yet!

Im interested in the algorythms. Is it just odds or does it use a System with limited cards? And if yes how much cards there are of each biom and position

(+1)

Cards work as they would in a physical version, with fixed fronts (type) and backs  (position) this remains the same for every game. The deck is shuffled each time.

There are:

13 Trees, 10 Houses, 9  Beeches, 9  Waves, 5  Mountains, 5  Churches, 3  Boats

There are an even number of each of the position backs.

(1 edit)

Does this imply, that not every field has the identical probability to offer e.g. a boat? There are only 3 positions (back) containing a boat?

If yes, knowing all the cards and thereby possible locations of certain types will drastically raise your outcome.


Or isn't a certain front sticked to a certain back, meaning in fact you have to separate decks: one for the types and one for the position and their combination is random.

For each of the 81 cells of the grid the possibility of it being used for a specific card is not identical but it is reasonably close. 

Each card has a position on the back side of it. It is not possible for the back and front of a specific card to appear at the same time in the game, just like a real card. 

If you only look at the back of the 54 cards each cell in the grid has 9 total chances to be used (three for each the row, column and section. 3 x 3 = 9). So any single specific card takes nine of those cells and reduces the opportunities of them being used to 8 (as those options are on the back of that card). So the opportunities of a cell being used for a specific card is 8/54 for 9 of the cells and 9/54 for the other 72 cells.

This is all further complicated by multiple cards having the same card type on their front, which tweaks the odds again.

The reason there is only a single deck of cards with fronts and backs, is that it would reduce the manufacturing cost in a physical game, which is what I was modelling. Two decks would allow the cells possibility of being used for a specific card equal.

At least I think that's right.

The game is really fun! I found out that the forests are more likely to get you more points than other items.

There are more forest cards than any other terrain, so: Yes, forest give the most points.

But! You get exactly 26 (pair of) cards, so it is about using them as best as possible.

You have 11 Forests for 27 points, that is approximately 2½ point pr. forest.

You have 2 Mountains for 12 points, that is 6 points pr. mountain.

You have 1 Church for 10 points!

In reality it is about combining the terrain types so they give points, and here forest are slightly better due to there are more of them, and thus they are more chances to place forests so they generate points.


Oh sweet! I don't have to wait a day for it to shuffle anymore!

(3 edits) (+1)

And another go:


(+1)

Surely a beach in the middle of your island doesn't count, that's just a desert xD

Clever though, didn't realise that was possible.

What's the best you can do on Random Shuffle?

(+1)

I love it. Please release an android build !

(+2)

Nice puzzle! - I gave it a try:

Great stuff! Needs a global high score leaderboard though :P

excellent game, I've done at least a few (once every hour during workday to cool off my mind) since the boingboing article. good job.


maybe there can be a smaller bonus for houses on a same island but not touching churches and a penalty for empty islands that I just did?

Please make this an android game.
And also a randomized deck because I'm kinda starting to cheat to get most point I can for the day.

(1 edit)

You call that cheating? It is strategizing. It is a different (unofficial) game mode.

(+2)

Love it! I spent too much time playing it last 2 days :D

Would love a random deck each time you play - maybe keep the current mode as daily challenge (make a score screen with a date so we can compare top scores?). This is because the "same deck for a whole day" makes me optimize my runs (more of a strategy), while a completely new deck makes make decisions on the spot (more tactical play). I think having both in game would be awesome.

Also - I would gladly pay for an android version!

I love the idea of having a "first run" leaderboard for the good improvisers and an overall daily best score. There could also be a overall randomly seeded best score, but you could see which seed the player used to achieve it, and play the same seed if you think you can beat it.

ps.: I do think though there is a big oportunity for cheating in the improvised game (eg.: you could play as a different user take notes of everything).

(+1)

On my phone I get several warnings that Unity WebGL isn't supported on Android, but if I click through it seems to works fine, with the exception that the window is scaled too large and overflows the screen.  Seems like something that might be relatively straightforward to fix?  

I'm loving this game and wanted to let you know I have a Twitter thread going of my daily playthroughs https://twitter.com/Crowbeak/status/1191014536494534656?s=20

You should start using the #MyTinyIslands hashtag.

It will be easier to compare daily scores between players. Also, I think it helps the developer with building a trend or something.

Eyyyyyyy thanks for the suggestion. I didn’t know about it but will use it going forward. :D

Finally, 70

I'm liking this a lot.  I appreciate the "puzzle a day" aspect of it, and it's very playful.

Really enjoying this game! It's very calming...

Not sure if I found a bug today though - the trees on the left island didn't count as touching and netted 0 points. Does diagonal count for them or not?

it does not

(+1)

This is fun!
Misunderstood the beaches though.. Placed them all inside my poor islands.
I think I will have another go

(-1)

(+2)

A great tiny shuffle&draw game!


I think it would be nice to mention in the rules that one can't draw islands that touch diagonally.

(+1)

(+1)

this is the best I could do :D very addicting and fun!

Would you consider releasing the cards/map as a printable PDF?

(+1)

It was designed with this in mind, I'm still considering whether to do a print & play or try for a proper release.

Have you ever made a place for us to buy this as a physical copy? A purchasable PDF or full cards through Drive Through, Game Crafter or PrintPlayGames would be super cool! Thanks! 

It's been something I've been thinking about, but haven't managed to quite work out how I want to do it. I'll post on this page when something does eventually happen. Thanks for your interest it inspires me to give it more time.

i'll try one more

(1 edit)

I looove optimization games. This one really tickles my brain.

I have the feeling that the size of islands should be scored as well. There should be a difference if you use all your pencil or have tiles to spare at the end.

Do you think that you could add a counter for the number of attempts made?

Today I did exactly 10.

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